This is only my second attempt in creating a game asset from Sea of Thieves. My goal was to improve my skills in replicating the stunning art style from this game. This project has allowed me to delve my hands in new techniques when it came to modelling, texturing and baking. Normal and AO maps were done using xNormal, a programme I have no previous experience with. Albedo map was all hand painted within Photoshop and further developed in Substance Painter.